I really like the latest edition of AD&D. Ok, 5th edition just calls itself D&D these days, but really, it’s the latest version of the AD&D product line. D&D goes all the way back to 1977 and the original Red Box. Not the Wizards of the Coast attempt at the Red Box. This was a whole different stream of D&D, finally compiled in it’s last main rule release with the Dungeons & Dragons Rules Cyclopedia in 1991. Continue reading Why you should be playing Classic Dungeons & Dragons
Classic D&D weapon mastery is awesome. However, it can also lead the unwary GM down a deep dark rabbit hole where over powered PCs make mincemeat of combat encounters. Suddenly the epic boss fight is done so fast that even the players are feeling cheated, because the game isn’t a challenge any more. Part of the issue is that weapon mastery wasn’t introduced until the Master Set, and modules prior to the Master Set were not written with weapon mastery in mind. Also, by now almost the entire creature catalogue was made prior to the introduction of weapon mastery. Add to that the fact that weapon mastery is an optional rules set, with a huge game changing impact which sort of demands the rest of the system is adapted to allow for it. In short, Mastery was bolted on inelegantly and was never properly incorporated, despite how awesome it is. Continue reading Balancing Weapon Mastery How to include Weapon Mastery, but still keep your combat encounters challenging.