Author’s Note: This article was originally written to help out a little Aussie indie RPG publication. Normally I’d put a back-link to the publication to support them, but unfortunately it seems their general practices are neither legal nor moral. Therefore I thought I’d re-post my article here without back-links so the article can actually be found and read.
There are many good systems available for running a good horror themed game. Call of Cthulhu, as well as any World of Darkness setting being prime examples of systems which beg for the telling of a good horror story. However, it isn’t the system or world setting which creates the experience of horror. Good horror must be a collaborative effort between the GM and the players. Here are a few tips on how to get your players having nightmares after your next session. Continue reading Game Mastery: Running Horror Tips and tricks for building the right atmosphere for horror