Work on further releases has been seriously delayed due to work and health reasons. One of the problems with a two person studio is that when both have health issues, there’s no one to pick up the slack.
That said, the next planned release is P2 Murder in the Fungeon, which will be a full length adventure and world supplement. Right now we’re struggling with maps and progress is slow, but progress is happening when we’re able. We’re also adding to other products a piece at a time, so more structure and background is building.
Due to the uncertainty of the health issues it would be foolish to propose release times right now. I just want to assure people that the project isn’t dead, it’s just been delayed for release.
Thank you very much to the fans we have. We sincerely hope to bring you more Phaemorea soon.
It’s taken a while, but we finally have the first adventure for Phaemorea; Black Orc Down. A Classic D&D Adventure for levels 1-3. Requires Rules Cyclopedia (1991 Ed.) or Dungeons and Dragons Basic and Master sets to play as is. Continue reading P1 Black Orc Down now out! A mini Adventure for characters level 1-3 set in Phaemorea
Phaemorea has had a face-lift, with a new publication for the Guide to Phaemorea, and all optional rules now compiled in the Phaemorea Rules Supplement. Better yet, these publications are now available exclusively at DriveThruRPG.com and associate sites. You can find all publications on our Publisher page at Pointy Pony Publications. Continue reading New Updates now Available on DriveThruRPG A new look and a new way to get it.
I really like the latest edition of AD&D. Ok, 5th edition just calls itself D&D these days, but really, it’s the latest version of the AD&D product line. D&D goes all the way back to 1977 and the original Red Box. Not the Wizards of the Coast attempt at the Red Box. This was a whole different stream of D&D, finally compiled in it’s last main rule release with the Dungeons & Dragons Rules Cyclopedia in 1991. Continue reading Why you should be playing Classic Dungeons & Dragons
Classic D&D only has three alignments; Lawful, Neutral and Chaotic. While the rules indicate that lawful characters tended to be good, it is not automatic. AD&D on the other hand breaks alignment into two parts, their disposition towards law and chaos, and their morality in regard to good and evil. On the surface, the AD&D system appears to be the more detailed and superior system … but is it? Continue reading Understanding Good and Evil A look at D&D alignment
Author’s Note: This article was originally written to help out a little Aussie indie RPG publication. Normally I’d put a back-link to the publication to support them, but unfortunately it seems their general practices are neither legal nor moral. Therefore I thought I’d re-post my article here without back-links so the article can actually be found and read.
There are many good systems available for running a good horror themed game. Call of Cthulhu, as well as any World of Darkness setting being prime examples of systems which beg for the telling of a good horror story. However, it isn’t the system or world setting which creates the experience of horror. Good horror must be a collaborative effort between the GM and the players. Here are a few tips on how to get your players having nightmares after your next session. Continue reading Game Mastery: Running Horror Tips and tricks for building the right atmosphere for horror
Classic D&D weapon mastery is awesome. However, it can also lead the unwary GM down a deep dark rabbit hole where over powered PCs make mincemeat of combat encounters. Suddenly the epic boss fight is done so fast that even the players are feeling cheated, because the game isn’t a challenge any more. Part of the issue is that weapon mastery wasn’t introduced until the Master Set, and modules prior to the Master Set were not written with weapon mastery in mind. Also, by now almost the entire creature catalogue was made prior to the introduction of weapon mastery. Add to that the fact that weapon mastery is an optional rules set, with a huge game changing impact which sort of demands the rest of the system is adapted to allow for it. In short, Mastery was bolted on inelegantly and was never properly incorporated, despite how awesome it is. Continue reading Balancing Weapon Mastery How to include Weapon Mastery, but still keep your combat encounters challenging.
Finally, the first release of the Guide to Phaemorea. This text contains an overview of the principle history, cultures and religions for the world of Phaemorea. Continue reading Guide to Phaemorea The first release of the Phaemorea World Book
The original D&D books were written over 40 years ago now. While the system can and has stood the test of time, there are a few small alterations which are used in the creation of material for the world of Phaemorea.
As with all House Rules, these are entirely optional, and the inclusion or exclusion of these rules will have little impact on the usability of Phaemorea or any adventures set within it. It is the role of any GM to work out for themselves how they want their game to run. Continue reading House Rules for Phaemorea Suggested rule alterations for Classic D&D
Rangers are a variant fighter path available for 9th level wandering fighters.
Designed for use with the Dungeons & Dragons Rules Cyclopedia. A character can only choose one path, so you cannot for example be both a Ranger and a Knight, nor can you be a titled land owner and be a ranger. Continue reading Rangers Adding Rangers to Classic D&D